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  • Wii U Title Key Generator
    카테고리 없음 2021. 3. 15. 05:27


    Far cry 2 online key. Download fl studio mac free. Get the Far Cry 2 Generator!

    Encryption Key Generator. The all-in-one ultimate online toolbox that generates all kind of keys! Traktor pro 3 crack. Every coder needs All Keys Generator in its favorites! It is provided for free and only supported by ads and donations. 64-bit 128-bit 256-bit 512-bit 1024-bit 2048-bit 4096-bit. Yes How many? Random Key Generator for Passwords, Encryption Keys, WPA Keys, WEP Keys, CodeIgniter Keys, Laravel Keys, and much more. Don't got what you're looking for! Send us a mail or contribute on Github. KeyGen.io - Random Key Generators. Decent Password. Hue app windows 10. Strong Password. WEP 152-bit Key. WEP 256-bit Key. About RandomKeygen. Javascript download file button. Our free mobile-friendly tool offers a variety of randomly generated keys and passwords you can use to secure any application, service or device. Simply click to copy a password or press the 'Generate' button for an entirely new set. Password Recommendations. Generate a 512 bit key.

    Title
    1. Wii U Titles Keys
    Wii U Title Key GeneratorWii u title key website

    1827 rows  Title ID Title Key Name Region Type Ticket; 10f300. Mac os el capitan 10.11 6 download. Generate private key from ca certificate. Wow battle chest key generator. What can you do with JSON TO TSV CONVERTER? This tool will help you to convert your JSON String/Data to TSV Format; To Save and Share this code, use Save and Share button.

    Selected C-sharp major as the tonic key of 'Ondine' from his piano suite. Composed his, Op. Gucci watch serial number check. Dancing generation key of c. 17, in the key of C-sharp major.In a few scores, 7-sharp key signatures in the bass clef are written with the sharp either for the A or for the A and the B on the top line. Canadian composer and pianist originally wrote and performed his instrumental hit ' in C-sharp major.

    1. /* public domain */
    2. /* only tested with clang and gcc on linux, but it should also work on tcc on windows */
    3. #include <stdlib.h>
    4. #include <stdio.h>
    5. #define data_size 848U
    6. #define id_loc 0x1DC
    7. 0x00,0x01,0x00,0x04,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
    8. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
    9. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
    10. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
    11. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
    12. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
    13. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
    14. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
    15. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
    16. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
    17. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
    18. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
    19. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
    20. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
    21. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
    22. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
    23. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
    24. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
    25. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
    26. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
    27. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
    28. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0x00,0x00,0x00,0x00,
    29. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    30. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    31. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    32. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    33. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x52,0x6F,0x6F,0x74,
    34. 0x2D,0x43,0x41,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x33,0x2D,
    35. 0x58,0x53,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x63,0x00,0x00,
    36. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    37. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    38. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    39. 0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,
    40. 0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,
    41. 0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,
    42. 0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,
    43. 0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,
    44. 0x01,0x00,0x00,0x26,0x2D,0x86,0x0F,0xAD,0x1A,0x08,0x4C,0x10,
    45. 0xEA,0xA4,0xF4,0xDB,0xA2,0x57,0xEF,0x00,0x00,0x00,0x00,0x00,
    46. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x05,0x00,0x00,
    47. 0x10,0x1C,0x95,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    48. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    49. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    50. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    51. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    52. 0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,
    53. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    54. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    55. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    56. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    57. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    58. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    59. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    60. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    61. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    62. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    63. 0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x14,0x00,0x00,0x00,0xAC,
    64. 0x00,0x00,0x00,0x14,0x00,0x01,0x00,0x14,0x00,0x00,0x00,0x00,
    65. 0x00,0x00,0x00,0x28,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x84,
    66. 0x00,0x00,0x00,0x84,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,
    67. 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
    68. 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
    69. 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0x00,
    70. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    71. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    72. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    73. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    74. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    75. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    76. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    77. };
    78. uint32_t endian_convert(uint32_t n){
    79. return((n &0xFF)<<24)|((n &0xFF00)<<8)|((n &0xFF0000)>>8)|((n &0xFF000000)>>24);
    80. void read_key_string(uint8_t* key_out,char* key_str){
    81. uint32_t i;
    82. uint32_t o;
    83. memset(str_fix,0,9);
    84. sscanf(str_fix,'%02x',&o);
    85. key_out[i]=(uint8_t)(o &0xFF);
    86. }
    87. void read_gid_string(uint8_t* gid_out,char* gid_str){
    88. for(i=0; i<4;++i){
    89. memset(empty,0,4);
    90. }
    91. for(i=0; i<4;++i){
    92. memset(empty,0,4);
    93. }
    94. }
    95. if(argc !=3){
    96. printf('Title.tik generatornOutputs Title.tik with specified datanUsage: tikmaker.exe XXXXGAME-IDXXXXXX keyn');
    97. FILE* tik;
    98. uint8_t* key;
    99. gid =&rawData[id_loc];
    100. read_key_string(key, argv[2]);
    101. if(tik != NULL){
    102. fclose(tik);
    103. printf('successfully written Title.tik!nGame ID: %snKey: %sn', argv[1], argv[2]);
    104. printf('Could not create Title.tik!n');
    105. }
    106. }

    Wii U Titles Keys

    1. 2EFE8ABCEDBB7BAAE3C0ED92FA29F866
    2. Found in the Espresso’s key fuses/OTP. Used to decrypt the vWii System Menu and the new NANDloader binaries (1-512 and 1-513) at load time. Disabled by the boot ROM until reset.
    3. Espresso Wii U ancast key
    4. Found in the Espresso’s key fuses/OTP. Used to decrypt the Cafe OS kernel at load time. Disabled by the boot ROM until reset.
    5. Wii U common key
    6. Found in the Starbuck’s OTP. Used to decrypt the specific title key for every Wii U application (this is done at installation time for system firmware and installable titles, and at load time for disc games). Note that Cafe OS and Starbuck binaries are double-encrypted with their own ancast keys too.
    7. vWii common key
    8. Found in the Starbuck’s OTP. Used to decrypt the specific title key for vWii system updates (since the key is only needed at installation time, vWii mode doesn’t actually have access to it). Note that the System Menu and NANDloaders are double-encrypted with the vWii ancast key too.
    9. Wii U ancast key
    10. Found in the Starbuck’s OTP. Used to decrypt Starbuck binaries (Wii U IOS and cafe2wii). Unlike the Espresso keys, this one is enabled forever (except in vWii mode, of course), as the Starbuck boot0 really only runs at boot time, and Starbuck ancast binaries are simply parsed and decrypted by IOS itself when reloading.




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